Incubus: The Last Tape

Game Development
Unity
Incubus: The Last Tape

Tech Stack

Unity
C#
Gameplay Systems

Description

Incubus: The Last Tape follows an archaeologist by the name of Ryan Drake, whose treasure hunting adventures leads him to seek out Iram of the Pillars, a lost city mentioned in the Qur’an rumored to harbor massive amounts of gold and riches.

However, as he documents the experience with his camera and seeks out the forgotten legend, a mysterious entity seeks to warp Ryan’s senses as a battle ensues between his deepest fears and his innermost desires.

The project was a solo endeavour by myself as I handled all aspects of design, writing, asset creation, programming, VFX and sound design.

As I continued to draw inspiration from classics such as Slenderman and Amnesia, it was an absolute joy to work on this game with full creative freedom and I learnt many things that would come to benefit me in future endeavours.

  • Solo developer: owned design, writing, assets, programming, VFX, and sound.
  • Built a narrative-driven horror experience inspired by classic psychological horror games.
  • Learned end-to-end production skills through full creative ownership.

    Ryan Tan Wen Ter