Ancient Tidings

Game Development
Board Game
Ancient Tidings

Tech Stack

Gameplay Systems

Description

Ancient Tidings is a physical board game revolving around the recurring theme of disasters.

Players take control of unique civilisations that are warped from their respective timelines onto an island filled with darkness and instability.

Working together with a group of designers, we had one core pillar to work with: there would be no direct conflict across the board.

This severely led to design blockades, although we eventually shifted focus to having disasters and player placed traps drive conflict across the civilisations.

I also drafted out the game's story and designed a companion application to primarily aid in point tracking in addition to other functionalities.

  • Co-designed a disaster-themed board game with asymmetric civilizations and emergent conflict.
  • Helped resolve early design blockades by shifting conflict to disaster/trap systems.
  • Drafted the narrative and built a companion app for scoring and gameplay utilities.

    Ryan Tan Wen Ter