
Tech Stack
C++
ECS
2D Rendering
Tooling/Level Builder
Description
Built on top of Unity's royale framework, Deck Clash expands upon the original by adding more units, tower types and introduces rebalances across the board.
A custom mana system is also introduced for both the player and enemy AI.
Inspired by Clash Royale, I started working on Deck Clash to keep myself updated on Unity's ever evolving technology as I continued working on my personal game engine and endeavors in life.
With an abundance of tools to continuously explore new concepts and features, I can consistently create unique units and try them out in the field on the go.
Deck Clash now serves as a way for me to quickly prototype and foolproof ideas as I use them in future games.
- Expanded a Unity royale framework with new units, tower types, and balance changes.
- Implemented a custom mana system for both player and AI.
- Used as a rapid prototyping sandbox for future gameplay and systems exploration.