Deck Clash

Game Development
Unity
Deck Clash

Tech Stack

C++
ECS
2D Rendering
Tooling/Level Builder

Description

Built on top of Unity's royale framework, Deck Clash expands upon the original by adding more units, tower types and introduces rebalances across the board.

A custom mana system is also introduced for both the player and enemy AI.

Inspired by Clash Royale, I started working on Deck Clash to keep myself updated on Unity's ever evolving technology as I continued working on my personal game engine and endeavors in life.

With an abundance of tools to continuously explore new concepts and features, I can consistently create unique units and try them out in the field on the go.

Deck Clash now serves as a way for me to quickly prototype and foolproof ideas as I use them in future games.

  • Expanded a Unity royale framework with new units, tower types, and balance changes.
  • Implemented a custom mana system for both player and AI.
  • Used as a rapid prototyping sandbox for future gameplay and systems exploration.

    Ryan Tan Wen Ter