
Tech Stack
Description
Legend of the Golden Tortoise is a 2D stealth-based dungeon crawler featuring Izumi, a ninja who must traverse through an abandoned pagoda, overcome its dangers and claim the treasures within for his people.
Apart from being constrained to using C, a huge part of the challenge came from onboarding difficulties as a majority of the team had no prior coding experience.
As the team's technical lead, I had to provide significant guidance for tasks and version control whilst establishing proper coding conventions for the new team to build good habits ahead of their future programming careers.
Technical responsibilities wise, I took charge of the engine's architecture, ECS, renderer, level builder and various gameplay mechanics.
After various revisions and playtests, the game was successfully delivered after six weeks.
- Led development under a strict C-only constraint.
- Owned engine architecture, ECS, renderer, level builder, and gameplay mechanics.
- Mentored and onboarded a largely inexperienced team with strong conventions and workflows.
- Delivered a complete game after six weeks of iteration and playtesting.